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Sieg build stage/myth
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20.08.2010, 15:13
(This post was last modified: 20.08.2010 16:28 by Finkster.)
Post: #1
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Sieg build stage/myth
![]() Strike Cross cut - decent damage in a short amount of time. Hits mobs high in the air. Destruction fist - High damage in 1 shot. Invincible frame. Hard knock down. Blow - Stun, which can be used to detroy several objects. Counter attack - Can be used to counter physical attacks. Griffon counter (which is a 1 hit KO with lower HP) is one example. Iron hammer - activates the AEH set effect. Devastating damage on bosses and mobs, which can't be knocked down. New destruction fist - Even better damage than the normal one. It can hit twice. Sword Crescent Moon sword - Good pushing, flinch and damage. Hurricane sword - Short casting time, useful against comboable mobs only. Hits mobs that are knocked down. Flash fate - Can be used from a safe distance. Good dmg for 1 skill point. Whirlwind wave - Can be used, to flinch bigger mobs. Rather annoying on comboable mobs though. It's rather a last resort skill when you find yourself surrounded. Kicking - Short cool down. Good combo skill to increase the air combo damage. Wind kick - High damage when used in an air combo. Knocks mobs down. Can be used as a last resort skill to escape from a mob. Whirl pool sword - High damage in air combos. Flying dragon sword - Invincible frame and pushing Infinity meteor sword - Good combo skill, high damage in the air and hits the mobs even when they are high in the air. Bless Provocation - Slow down, short flinch for certain mobs, attracts the attention to the user. Magic defense - protects you from many magic attacks. Higher level -> longer duration Rage - mainly the requirement for true rage Play dead - Can be used to safe yourself from many attacks Higher level -> longer duration True rage - increases the str and physical damage Deadly blow - requirement for rage |
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20.08.2010, 15:34
Post: #2
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RE: Sieg build stage/myth
Should be "Magic Defense" , not "Magig". ^^'
Also True Rage Explosion still gives str and critical ? I thought it now gives +50% dmg only. |
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20.08.2010, 16:27
Post: #3
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RE: Sieg build stage/myth
Hm, yeah it gives still + str, but +50% physical dmg. Fixing it.
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20.08.2010, 20:23
Post: #4
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RE: Sieg build stage/myth
1. Why maxed out Provocation? As I've seen for now, all the high level guys who have good sets and longer Lunian history are doing awesomely well in Myths and die rarely. Of course I haven't seen further myths yet, so this opinion is based on myth1 only. Is it really necessary for me to have that skill? I think I'd rather max out damaging skills instead. Naturally you have a free hand to prove me wrong and get ma back on the right track
.2. The skills that are on lvl 1 I assume you've chosen because they are just useful to have and have decent damage on that lvl, but why are some of them on a second level? 3. When we talked last time I think you also said that you prefer Hurricane Sword over Crescent Moon - why such point distrubution then? 4. Magic Defense and Play Dead - as far as I heard about the first one, it can make you avoid even boss attacks, what about Play Dead, is it really that useful with a full party? I had the pleasure of doing a few 7-10 runs last night with the guild and there was barely enough time for me to use all my skills before the mobs were dead. 5. Critical hits - I know that they don't give much, depending on your answer about Play Dead skill (in case you can live withou it), I'd prefer to use this one (love crits). 6. No New Iron Hammer - why? 7. Aren't there too many skills? I'm asking this from a newbie perspective, seems like there're so many I'll faster make a knot out of my fingers than be effective with them .8. Since this is how the build looks at lvl 75, which skills would you recommend to max out after that? 9. And overally - have you tested this build yourself? I know it is mainly for stages/myth but what would you describe as it's strongest advantage, if I may call it that way? What also comes to my mind is that this build (when speaking about regular stages only) is rather for more experienced players (due to no hp skill?) that know how and when to use so many skills and possess some good set like AFD. It still takes 1 mistake for me to get cornered at certain areas and lose a life stupidly. Could you elaborate on that ?
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20.08.2010, 23:14
(This post was last modified: 20.08.2010 23:21 by Finkster.)
Post: #5
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RE: Sieg build stage/myth
(20.08.2010 20:23)VandraGor Wrote: 1. Why maxed out Provocation? As I've seen for now, all the high level guys who have good sets and longer Lunian history are doing awesomely well in Myths and die rarely. Of course I haven't seen further myths yet, so this opinion is based on myth1 only. Is it really necessary for me to have that skill? I think I'd rather max out damaging skills instead. Naturally you have a free hand to prove me wrong and get ma back on the right track |
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21.08.2010, 00:39
Post: #6
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RE: Sieg build stage/myth
I have many problems with this build but since is late and i'm partially drunk, i won't discuss them now, but my problems with that build are:
No whirlwind sword... srsly?.... it's so focking awesome!.... nearly the only area skill of sieg!.... almost no cast.... GO MAX IT!, and yeah, i know that it's hard to combo in myth, but still it does so much dmg! Play dead lvl 3 is the same as maxing counterattack, it's useful yeah... but not really needed, it's just 10 seconds cooldown out of 45. Why max true rage for a myth build, those 40 str each level aren't really so awesome, and i know it coz i changed my build after that, don't rely strongly on rages becouse when they get canceled THAT HURTS With flash fate i'd say 0 too, becouse the skill is nice, yeah... gives good damage yeah... but not enough for the 3 seconds it leaves you totally vulnerable in case you fail or the monster isnt flinchable Kicking thing which i don't remember name (the skill where sieg stands on his sword and kicks with both feet and then launching forward) Ok, this skill is useful when comboing mobs in myth... But That's all, not worth so many points in such a crappy skill, damage is average, no way to combo after, high usage of mp and it fails at many points if not aimed correctly, definetly not a skill worth 11 points. Crescent moon and whirlpool sword, both are good skills which have adventages and disadventages, but if you plan using them, max them or leave them at 1/0, don't let them stay unmaxed Provoke: i agree, always max, not only coz it flinches and enormous range but becouse it doesnt use mp, and that really counts. And you forgot to mention that it lures the monsters after you, which can be really helpful against some annoying monsters, where you can distract them while your party hits them hard on the back (tias for example) If you don't have a good pool of mp, it's usefull to max it's regen, but not so important. And remember to spend extra points on passive critical which really helps everywhere. Oh and fink, please tell me where you got that skill simulator, it seems to have the balanced version of sieg? Legendary Hero. |
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21.08.2010, 00:40
(This post was last modified: 21.08.2010 00:43 by VandraGor.)
Post: #7
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RE: Sieg build stage/myth
(20.08.2010 23:14)Finkster Wrote: Adding points to provocation increases the range and slowing percentage. It' a must max imo, because you can quickly flinch and therefore cancel attacks from mobs. The talman in myth can easily stun lock a player and it would be really useful, if you can save a party member without getting in the range of that stun. |
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21.08.2010, 00:50
Post: #8
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RE: Sieg build stage/myth
Oh and about infinity meteor... it's either lvl 2, 3 or 4, other points will be a waste becouse at lvl 1 it doesn't flinch or (hit?) enought to keep enemies at air, and after lvl 4, it only increases 10 yes... FOCKING TEN DAMAGE each lvl, and that's a waste, and VandraGor, i use more skills than those and i still have many slots for potions and stuff, try using easy accesible keys like (D,F,G)
Legendary Hero. |
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21.08.2010, 00:56
(This post was last modified: 21.08.2010 01:51 by VandraGor.)
Post: #9
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RE: Sieg build stage/myth
(21.08.2010 00:50)peil Wrote: Oh and about infinity meteor... it's either lvl 2, 3 or 4, other points will be a waste becouse at lvl 1 it doesn't flinch or (hit?) enought to keep enemies at air, and after lvl 4, it only increases 10 yes... FOCKING TEN DAMAGE each lvl, and that's a waste, and VandraGor, i use more skills than those and i still have many slots for potions and stuff, try using easy accesible keys like (D,F,G)XDD will try that with next rebirth. Nevermind the simulator, I found it. |
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21.08.2010, 17:26
Post: #10
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RE: Sieg build stage/myth
(21.08.2010 00:40)VandraGor Wrote: About Crescent Moon - even when I reached the mobs in myth as the first one, before I finished casting this skill and it actually started flying towards the enemies, some other guy already pushed them away (for example Tia with her, uhm, "multiplying Tias skill". After that, someone else pushed them and so on, so in a way the pushing purpose of this skill fades away a bit in my opinion because there are other faster characters than Sieg and, well, my comp isin't the fastest. Consdering this - would you still recommend it? |
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